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1. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Combat Recons will now be permanently undetectable by directional scanners Was it weed or pills?
- by Tonto Auri - at 2014.12.19 20:54:18
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2. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
CCP Fear wrote: This has come up quite often in the past years. We have recently started doing some research into skill training and this is something we are very keen on doing. My only concern would be some unforeseen consequences to changin...
- by Tonto Auri - at 2013.05.31 15:33:00
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3. Rolling DownTime - in Player Features and Ideas Discussion [original thread]
Ruze wrote: As an aside, I love the guys who are used to modern gaming and are just utterly confused by DT. Not the op, mind you, but people I have met. They don't understand why you would reset the whole server once a day instead of, say, one ...
- by Tonto Auri - at 2013.05.31 15:27:00
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4. Rolling DownTime - in Player Features and Ideas Discussion [original thread]
viper78 Anthar wrote: Con's : 1. Reduces normal software and hardware optimal fix times. 2. May affect operations for Sov and Fights. 3. A major fix or patch will cause an unexpected downtime at optimal time zones for CCP. I am sure there are ...
- by Tonto Auri - at 2013.05.31 15:25:00
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5. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Abaddon was the second-worst choice for PVE at all times across the Amarr BS, up until MJD introduction. With MJD, Apocalypse is somewhat good, allowing to deliver more damage at longer ranges, trampling Abaddon into the grave. Considering there's...
- by Tonto Auri - at 2013.05.27 13:24:00
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6. Sticky:[Odyssey] Clone Costs - in Player Features and Ideas Discussion [original thread]
As long as your basic clone cost more than your ship, you're not going to notice any change.
- by Tonto Auri - at 2013.05.26 02:28:00
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7. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Pelea Ming wrote: Also, don't forget that, while Nuets don't kill rat cap, the AI is programmed to respond as if it had lost cap by stopping the programmed effects to simulate cap using mods such as reps and ab/mwd. You can only notice it...
- by Tonto Auri - at 2013.05.23 16:07:00
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8. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Oplar Linzsio wrote: I think the Geddon will take the place of Apoc for amarr mission runners.. Means, never ever used? That's right.
- by Tonto Auri - at 2013.05.22 20:04:00
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9. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Ocih wrote: Zidious wrote: Thanks for Utterly Ruining the Geddon. No dps bonus means it's now an Arty/ Neut boat like the Prophecy was for years. That has been the strength of Amarr for 10 years. They were never a laser platform. They jus...
- by Tonto Auri - at 2013.05.20 21:31:00
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10. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
ExAstra wrote: Did you seriously just suggest an 8 laser capable, full damage bonused drones (even threw the mining yield in there for the lulz, huh? Cuz Domi doesn't get it), with the option of 6 launchers? I'm sorry but this proposal does the...
- by Tonto Auri - at 2013.05.17 14:45:00
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11. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Kharamete wrote: With 7 neutralisers in the highs, the Armageddon does 25 x 7 = 175 GJ per second. For two seconds. ExAstra wrote: Trying to figure out what everyone's problem with Amarr battleships is, obviously. This.
- by Tonto Auri - at 2013.05.17 12:02:00
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12. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Short version: EVE is no longer a sandbox. It's a niche game with clearly separated "tank/healer/DPS" ship roles. Step left, step right from the defined pattern, and you are screwed.
- by Tonto Auri - at 2013.05.16 16:58:00
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13. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Unit757 wrote: Quote: Don't try to fool me. It does not and will never work. You weren't using Armageddon before, and you won't be using it after changes, except in some VERY, VERY special situations, that call for neuts and neuts alone. ...
- by Tonto Auri - at 2013.05.16 09:28:00
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14. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Shade Alidiana wrote: Seems this thread isn't constructive. Everyone points the same concerns and issues again and again and again. Erm? You call obvious issues, that people point over and over again, isn't constructive? What would you call c...
- by Tonto Auri - at 2013.05.16 09:15:00
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15. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Tonto Auri wrote: Kagura Nikon wrote: The normal geddon was not used much already in Missions. The best t1 and basically the only non bad t1 battleship for missions onamarr side was abaddon. The navy geddon and navy ap...
- by Tonto Auri - at 2013.05.15 20:31:00
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16. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Unit757 wrote: You are obviously just to stupid to see the bigger picture. The geddon is NOT a joke, it serves a purpose. Yeah, yeah. I know. Bhallgorn was too expensive for CCP Rise to fly and he decided to make himself a cheap version by pu...
- by Tonto Auri - at 2013.05.15 20:28:00
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17. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: The normal geddon was not used much already in Missions. The best t1 and basically the only non bad t1 battleship for missions onamarr side was abaddon. The navy geddon and navy apoc were useful, but the plain geddon was a v...
- by Tonto Auri - at 2013.05.15 11:28:00
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18. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Unit757 wrote: Any one of these battleships can be used to run a mission, but you need to train into them. Slap cruise missiles and drones in a geddon and your set. Although, seriously? Low SP characters and battleships? Go away, about all th...
- by Tonto Auri - at 2013.05.15 03:04:00
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19. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
And what exactly you want to track better? Frigates? Don't try to fool me here, you'll fit pulses with conflag on it.
- by Tonto Auri - at 2013.05.14 17:25:00
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20. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Unit757 wrote: Go fit a dual plated mega pulse geddon on TQ, then go fit a dual plated mega pulse apoc on sisi. You know, you making little sense? If you bring TQ 'geddon to the same PG/CPU, as Apoc/Abaddon, it will allow this fit easily.
- by Tonto Auri - at 2013.05.14 14:43:00
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